[View source for Usenet headers] Date: Sat, 23 Nov 96 16:26:43 PST LEVEL 1 Pastels. Chunky houses with window boxes. Player must find, consume food items lying around (hamburgers, twinkies, cherries, apples). Clouds. Woodchucks. Pelicans. Player starts with cleaver, can upgrade to cartoonish wooden mallet. Side scroll. Soundtrack: dredge the CD-ROMs for calliope stock. LEVEL 2 First-person psuedo-3D. European mountain range at twilight. Castles. Hundreds of Nazis running around shooting each other (?). Player controls one of them but which one changes whenever s/he seems to be doing well. Metal power chords mostly drowned out by the sound effects. LEVEL 3 Non-reflex puzzle level. Moving blocks. Cellular automata. Background of colorcycled brown and gray swirls, flashes of electric blue and white light. Pachelbel's _Canon_, rendered in pure sine waves. LEVEL 4 Player is a Western gunslinger (white hat) pursuing similar (red hat) through abandoned town, but everything is in red, white, and shades of pink. Buildings ornately decorated with curling ironwork but boarded up, broken windows. Church hymns sped up to match a disco beat. LEVEL 5 Sketchy likenesses of mountains, trees, rivers, on a yellowish slightly dithered background (imitation Japanese ink drawing). Four-way scroll. Player must explore the landscape for gems, fighting off trolls who compete with him for them. Player can do acrobatic stunts. Feed some Tibetan musical bowl scores and Handel's _Messiah_ through the Markov parody generator. LEVEL 6 Reprise of level 4 but color scheme has become brown, yellow, and green. Buildings now overgrown with vines. Sky is wood-grain. Soundtrack is constant mind-numbing drumming with low background chanting. Ground is covered with herb vegetation just deep enough to impede movement. We have *got* to talk to Sony about that olfactory peripheral. LEVEL 7 Block-pushing puzzle in 3D. Basic color scheme black with white gridlines, but flat primary colors on the blocks. Crank resolution as high as possible. Fractal chord progressions, AI-generated saxophone solo (who cares if it's bad, the players won't know the diff). LEVEL 8 Sidescroll in 24-bit color. Rainbow gradients on *everything*. Player is colorcyled solid sphere shooting up images of the player characters from previous levels. Silence. BONUS LEVEL (maybe): Grecian urns. Fountains.
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