Working Notes

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Date: Sat, 23 Nov 96 16:26:43 PST

LEVEL 1
Pastels.  Chunky houses with window boxes.  Player must find, consume
food items lying around (hamburgers, twinkies, cherries, apples).
Clouds.  Woodchucks.  Pelicans.  Player starts with cleaver, can
upgrade to cartoonish wooden mallet.  Side scroll.  Soundtrack: dredge
the CD-ROMs for calliope stock.

LEVEL 2
First-person psuedo-3D.  European mountain range at twilight.  Castles.
 Hundreds of Nazis running around shooting each other (?).  Player
controls one of them but which one changes whenever s/he seems to be
doing well.  Metal power chords mostly drowned out by the sound effects.

LEVEL 3
Non-reflex puzzle level.  Moving blocks.  Cellular automata.
Background of colorcycled brown and gray swirls, flashes of electric
blue and white light.  Pachelbel's _Canon_, rendered in pure sine waves.

LEVEL 4
Player is a Western gunslinger (white hat) pursuing similar (red hat)
through abandoned town, but everything is in red, white, and shades of
pink.  Buildings ornately decorated with curling ironwork but boarded
up, broken windows.  Church hymns sped up to match a disco beat.

LEVEL 5
Sketchy likenesses of mountains, trees, rivers, on a yellowish slightly
dithered background (imitation Japanese ink drawing).  Four-way scroll.
Player must explore the landscape for gems, fighting off trolls who
compete with him for them.  Player can do acrobatic stunts.  Feed some
Tibetan musical bowl scores and Handel's _Messiah_ through the Markov
parody generator.

LEVEL 6
Reprise of level 4 but color scheme has become brown, yellow, and
green.  Buildings now overgrown with vines.  Sky is wood-grain.
Soundtrack is constant mind-numbing drumming with low background
chanting.  Ground is covered with herb vegetation just deep enough to
impede movement.  We have *got* to talk to Sony about that olfactory
peripheral.

LEVEL 7
Block-pushing puzzle in 3D.  Basic color scheme black with white
gridlines, but flat primary colors on the blocks.  Crank resolution as
high as possible.  Fractal chord progressions, AI-generated saxophone
solo (who cares if it's bad, the players won't know the diff).

LEVEL 8
Sidescroll in 24-bit color.  Rainbow gradients on *everything*.  Player
is colorcyled solid sphere shooting up images of the player characters
from previous levels.  Silence.

BONUS LEVEL (maybe):
Grecian urns.  Fountains.
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Copyright © 1996,1999 Matthew Skala
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