Xconq ("The School for Strategy") is a highly customizable hex-grid wargame and wargame engine.  Game designers are supposed to be able to focus their attention on the rules of their particular game instead of on programming details, and it's supposed to be easy for users to create their own games, even without programming skill.  It's been in development for close to 20 years, and there's still plenty more to do.  I'm one of the semi-official developers.  See the Xconq pages on sourceforge.net and xconq.org for more information.  This page is for some Xconq-related material of my own, including speculative projects, half-baked ideas, and conceivably even fan fiction.  I will generally check any code or games that I'm ready to share into the Sourceforge CVS and that will usually be fresher than this site.

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