Xconq ("The School for Strategy") is a highly customizable hex-grid wargame
and wargame engine. Game designers are supposed to be able to focus their
attention on the rules of their particular game instead of on programming
details, and it's supposed to be easy for users to create their own games,
even without programming skill. It's been in development for close to 20
years, and there's still plenty more to do. I'm one of the semi-official
developers. See the Xconq pages on sourceforge.net and xconq.org for more information. This page
is for some Xconq-related material of my own, including speculative
projects, half-baked ideas, and conceivably even fan fiction. I will
generally check any code or games that I'm ready to share into the
Sourceforge CVS and that will usually be fresher than this site.
- XCCity (working title)
- Simulation game: build a city, much in the manner of SimCity or LinCity, and demonstrate the advanced features of Xconq material model 1. (4 August 2005)
- Bishoujo v. Tentaku (working title)
- Sub-lethal tactical game: Busload of schoolgirls accidentally drives within range of a dimensional rift, and tentacled horrors pour out from the other side. The idea is to work in as many anime cliches as possible, though I haven't yet figured out just where giant robots will come into the scenario. (4 August 2005)
- Ottawa 2001 (working title)
- Sub-lethal tactical game: The N17 anti-globalization protests of Ottawa, 2001. Police, peaceful protestors, the Black Block, tear gas, pepper spray, etc. Intended to be a reasonably accurate simulation, with input from interviews with people who were present, while still being a fun game; the hope would be that the rule set would be applicable to other similar events (real and imagined) in the late 20th/early 21st Centuries, by swapping out the map and the initial units. (4 August 2005)
- SRE: Solar Regions Explorer
- Interstellar strategic game: players explore the galaxy and eventually come into conflict with each other. Originated in a test case for advanced hacks of Xconq's terrain generator; evolved into the preferred test case for materials model 1. (4 August 2005)
- AntarctiConq (working title)
- Operational-level game focused on exploring Antarctica - for oil or for magical power, riffing on H.P. Lovecraft's At the Mountains of Madness and similar works. (4 August 2005)