Sub-lethal tactical game: The N17 anti-globalization protests of Ottawa, 2001. Police, peaceful protestors, the Black Block, tear gas, pepper spray, etc. Intended to be a reasonably accurate simulation, with input from interviews with people who were present, while still being a fun game; the hope would be that the rule set would be applicable to other similar events (real and imagined) in the late 20th/early 21st Centuries, by swapping out the map and the initial units.
Barely started, as the fragmentary map above implies. Much research still needs to be done, and the rest of the map needs to be designed. Last time I worked on this, scorekeepers were a concern, but they've since been greatly improved. Recent improvements to "detonation" and "wrecking" will probably be useful for sub-lethal weapon effects, too. Not a high-priority game, though, because I'm spending most of my time on SRE and engine development.
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